Videopac 2: Pairs, Space Rendezvous, Logic

Variations

1 – Pairs (Solo): A single-player game of “Concentration”, played on a 5×4 grid, each cell marked with a letter. Players use the keyboard to select two cells, revealing the symbols contained within in the process. Finding a match between two symbols allows the player to immediately continue; failing to find a match causes a delay of a couple of seconds. The player is timed on how quickly they can find all the pairs.

2 – Pairs (Two-Player): A competitive variant on the above. The rules are the same, except when a player finds a pair they can continue their turn, whereas if they fail to find a pair play passes to their opponent. A score is kept of how many pairs each of the two players have found, and the game as a whole is still timed.

3 – Space Rendezvous: A two-player game with elements of Lunar Lander. Players control the thruster on their rocket ship with the fire button, and must land on the planet’s surface at the bottom of the screen, then launch again and be the first to dock with a pink mothership at the top of the screen to score a point. Crashing during landing causes a long delay, potentially allowing your opponent a chance to get ahead, but both players have severely limited fuel. The winner is the first to ten points.

4 – Logic: A simple number puzzle in which the player must type in a five-digit number, and the game tells them how many numbers they have got correct and in the correct position, and how many numbers they have got correct but in the wrong position. Using logical deduction, the player must determine the five-digit number the game decided on at the start of the game in as few moves as possible.


Initial release date: 1978
Also known as: Matchmaker!/Buzzword!/Logix! (US, replaces Space Rendezvous with Buzzword)



Pete’s Take

After the strong opening of Videopac 1, it’s hard not to be a little disappointed by this one at first glance, since the games involved are very simplistic both in terms of mechanics and presentation.

Of the three, Pairs is probably the most addictive and enjoyable and has the benefit of being playable both solo or competitively against a friend. Logic is a close second; despite being entirely text-based it makes pleasing use of colour for a distinctive display, and the puzzle it provides is a timeless one.

Space Rendezvous, meanwhile, is poorly balanced and frustrating to play. The landing sequence is extremely unforgiving, requiring your ship to be moving at its slowest possible speed when it makes contact, and the amount of fuel you are provided to both land and get back to the mothership is insufficient, making it much more practical for both players simply to crash during landing, then use their full fuel allocations for the trip back to the mothership.

Space Rendezvous could have been considerably improved with a skill level setting that adjusts the amount of fuel available, and perhaps adds some additional obstacles at higher difficulties. As it stands, it’s by far the weakest in this collection despite being the most “graphical” of the three.

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